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Super Mario Run Android Release Date In Early 2017 Is Bad For Nintendo And Gamers Around The World

Super Mario Run Android Release Date In Early 2017 Is Bad For Nintendo And Gamers Around The World

Super Mario Run Android Release Date In Early 2017 Is Bad For Nintendo And Gamers Around The World

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Super Mario Run can now be downloaded and played on iPhone, iPad and even iPod touch as long as you are on iOS 8.0 and above. But the Android version of Super Mario Run won’t be released until 2017. So no Super Mario Run Android APK for the OnePlus 3, Lenovo Z2 Plus or even the Google Pixel. According to Nintendo, this is due to piracy issues.

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“For us, we see our software as a very important asset,” Mario creator Shigeru Miyamoto said in an interview with Mashable. “And also for the consumers who buy the game, we want to make sure that we are able to offer it to them in a way that the software is secure and that they can play it in a stable environment.”

(Also see: Super Mario Run now available for download on iPhone, iPad and iPod touch)

“The security element is one of the reasons we decided to go with iPhone and iOS first,” he said. When asked if security meant risk of hacking, he confirmed that it did.

“We wanted to be able to take advantage of this network connection with the three [Super Mario Run] modes to make all modes work together and deliver the game in a way that protects the software. It’s something we want to keep working on as we continue to develop the game,” Miyamoto said.

Whatever Miyamoto’s intentions, it could be implied that Nintendo sees a Super Mario Run Android APK as a gateway to hacking.

(Also see: Super Mario Run iOS release date is December 15, release time, download size, price, etc.)

While Nintendo’s intentions might seem pragmatic – seeking to protect its own IP address in the event of a potential hack, especially when you remember everyone seemed to have their hands on a Pokemon Go APK, that deviates from another fact. regarding Super Mario Run.

(Also see: Super Mario Run Controls, Gameplay, Parts, and Modes Explained)

Super Mario Run cannot be played offline. You need an internet connection to experience the game and its three modes. Since Nintendo has taken this approach, it greatly reduces the risk of hacking. And it won’t be the first company to do so. When Final Fantasy hitmaker Square Enix brought its games like Chrono Trigger to mobile devices, you had to be online to play them on Android.

Since Square Enix’s games have maintained their price, which has often been much more expensive than the $10 or Rs. 620 Nintendo charges for Super Mario Run. What’s stopping Nintendo from taking this approach with the Android version of Super Mario Run?

You could forgive Nintendo’s trepidation if the game was developed entirely in-house, but given that DeNA – one of the most prolific smartphone game makers – helps out in terms of technology, this decision seems all the more questionable. .

(Also see: Release date and price of Super Mario Run for iPhone and iPad revealed)

In the past, DeNA has made big hits on mobile, such as Blood Brothers and Monster Match. These games required internet connectivity and were also available on Android. In the case of Blood Brothers, it first came out on Android. This, too, is almost four months before the iOS version is released, so it’s not like a “stable environment” for the Android version of Super Mario Run, as Miyamoto put it, can’t be planned.

So what’s the real reason Nintendo made Super Mario Run an early iOS release? Probably the same one that makes most other game makers prefer Apple’s platform. There is a uniform set of guidelines and similar material across all devices, which simplifies development. On Android, the Super Mario Run APK should be tested on a variety of smartphones and tablets, which makes compatibility and the overall experience much harder to guarantee.

(Also see: Super Mario Run will not work without internet)

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And with Super Mario Run for iOS releasing over the holiday season, the company would also like to leverage App Store traffic in some way. But you would think that a company like Nintendo would be prepared for such problems, with the release of Miitomo on both platforms. Obviously not.

We can’t help but feel that the delay of Super Mario Run on Android is making things even worse for Nintendo and gamers around the world. Don’t be surprised to see shoddy clones and malware posing as Super Mario Run Android APKs on Google Play, abusing the Mario brand in the run up to the eventual Super Mario Run Android launch. These don’t do Google a favor and don’t help Nintendo either. Despite Google’s most serious attempts, this will be a problem. The best solution is a day-and-date release, rather than litigation that Nintendo seems extremely fond of.

Until then, hardcore Android gamers can console themselves with another quote from Miyamoto:

“A delayed game is ultimately good, but a rushed game is always bad.”

We discuss Super Mario Run and what to expect when it hits a wider audience on Android. All this and more on Orbital: The Gadgets 360 Podcast.

You can either subscribe to Orbital: The Gadgets 360 Podcast via iTunes or RSS or just hit the play button below.

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