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Star Wars Jedi: Survivor Director Wants To Make Cal Kestis’ Story A Trilogy

Star Wars Jedi: Survivor Director Wants To Make Cal Kestis’ Story A Trilogy

Star Wars Jedi: Survivor Director Wants To Make Cal Kestis' Story A Trilogy

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Star Wars Jedi: Survivor is still over a month away from launch, but that hasn’t stopped developers Respawn Entertainment from considering a trilogy. Speaking to IGN, director Stig Asmussen revealed that he would like to see the arc of Jedi Knight Cal Kestis (Cameron Monaghan) expanded into a third and final title. While its possibility depends on how well this upcoming game performs, he says discussions about a sequel were taking place even before the release of 2019’s Jedi: Fallen Order. If a threequel is lit green, Asmussen said he would most likely be built using Unreal Engine 5.

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“I always wanted to see this as a trilogy,” Asmussen told IGN. “How can we take Cal and the team to new places beyond what we were doing in the first game?” With Star Wars Jedi: Survivor, the development team mapped out the timeline (the game is set five years after the events of the first game), the stakes involved, its overall tone, and explored ideas beyond the main story. . Switching from Unreal Engine 4 would also be difficult as there are “a lot of proprietary things” that the current engine has been packaged/optimized to do – some of them requiring retooling to make it work on the new engine.

Last month, new Star Wars Jedi: Survivor gameplay surfaced, courtesy of IGN, tackling exploration of the planet Koboh. After crash-landing on the planet, at the start of the game, Kestis must reach the Cantina to find someone who can help him repair his ship. Exploration is vastly improved since the first game with tameable beasts that can be used as mounts, the ability to fast travel, and icons that let you know about closed areas that are only accessible once you’ve unlocked them. specific abilities. Taking inspiration from the Dark Souls games, fast travel in Jedi: Survivor works by finding meditation points, where one can rest to reset ailments and select previously discovered checkpoints to head towards. The game also takes inspiration from Metroid for its level design by locking down parts of the world and then forcing Kestis to find new gear/skill upgrades, return, and access those areas.

The planet Koboh also serves as the hub world, full of NPCs to interact with and shops to buy items from. In addition to your adorable droid BD-1, Star Wars Jedi: Survivor also features a new companion in Bode Akuna, who, as Asmussen mentioned earlier, has a brotherly relationship with Kestis. A report suggests that he will accompany us on missions and actively participate in battles by attracting enemy attention. Players can also command him to perform special moves that deal devastating damage.

Another gameplay reveal from last month offered a look at some of Kestis’ fighting stances, with him now being able to wield dual-wielding lightsabers, or even join his hilts together to form a dual-bladed staff that can be rotated. to block incoming projectiles. . You can also launch enemies into the air now, levitating them above the ground for a time. Previously in Star Wars Jedi: Fallen Order, Force abilities were limited to pushing and pulling.

Star Wars Jedi: Survivor is set to release April 28 on PC, PS5, and Xbox Series S/X.


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