
‘Oxenfree II: Lost Signals’ will launch on Netflix and other platforms on July 12

Oxenfree II: Lost Signals, the sequel to supernatural thriller Oxenfree, launches July 12 on Netflix, Nintendo Switch, PlayStation 4, PS5, and Steam. The game was developed by Night School Studio, a game studio that Netflix acquired in 2021. Night School Studio originally planned to launch Oxenfree II: Lost Signals in 2022, but postponed the release date to 2023.
“Set five years after the events of the first game, which continues to be celebrated for its gripping storytelling, relatable characters, and engaging art style, Oxenfree II: Lost Signals will take players on a captivating narrative adventure with an all-new cast of characters and an original story,” Netflix announced in a press release.
The game follows the story of Riley Poverly, an environmental researcher who returns to her hometown of Camena to investigate abnormally occurring radio frequency signals causing disturbances in electronic equipment.
During launch, Oxenfree II: Lost Signals will feature a localized interface and subtitle support for Arabic, Chinese (Simplified), Chinese (Traditional), Croatian, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hebrew, Hindi, Hungarian, Indonesian, Italian, Japanese, Korean, Malay, Norwegian Bokmål, Polish, Portuguese (Brazil), Portuguese, Romanian, Spanish , Spanish (Spain), Swedish, Turkish, Ukrainian and Vietnamese.
Nigh School Studio was the first game studio acquired by Netflix. The streaming giant has since acquired several other studios, including Spry Fox, Next Games, and Boss Fight Entertainment. Netflix also opened a new game studio in Southern California and created an in-house game studio based in Helsinki, Finland, led by co-founder and general manager of game development studio Zynga Helsinki, Marko Lastikka.
Today’s announcement comes as Netflix recently revealed that it has 40 games set to launch this year and 70 in development with its partners. The streaming service also has 16 games in development by its in-house game studios.
Netflix launched games in November 2021 and has released 55 titles since then. Netflix’s vice president of external games, Leanne Loombe, told reporters during a briefing last month that the company was primarily focused on mobile, but was working on its own cloud streaming technology, as Netflix VP of Games Mike Verdu revealed to TechCrunch Disrupt last October.
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