Naughty Dog Chose Their Next Game, Maybe Not The Last Of Us Part 3
Naughty Dog Chose Their Next Game, Maybe Not The Last Of Us Part 3

Naughty Dog co-president Neil Druckmann has picked his next game but hasn’t revealed whether it’s an all-new IP or The Last of Us Part 3. With the show’s first season HBO’s The Last of Us shrouded in generally positive reception, one would assume publisher Sony Interactive Entertainment (SIE) would try to capitalize on that hype with some kind of multimedia franchise. But in an interview with Kinda Funny, Druckmann claimed that the studio’s success over the years has actually afforded him the luxury of being able to create what he’s passionate about, without worrying about producing a sequel. The Last of Us Part II director previously claimed he was content to say goodbye to this arc with a “very strong ending.”
“I know fans really want The Last of Us Part 3, I hear about it all the time,” Druckmann said in the interview. “All I can say is – look, we’re already into our next project. So the decision is already made. I can’t say what it is, but it’s the process that we We followed. There was a lot of consideration for different things, and we chose the thing we were most excited about. Druckmann also explained Naughty Dog’s creative process, where at the end of each project, the team explores several projects – both new IPs and sequels – to determine where their passions align. Developing AAA games could easily take up to four years, and “if you choose the wrong projects and burn out because of this idea”, it ends up being mediocre.
Druckmann reiterated that The Last of Us multiplayer game will be Naughty Dog’s next title – new details of which will be revealed later this year. Revealed at Geoff Keighley’s Summer Game Fest last year, the game will immerse players in the series’ post-apocalyptic world with a friend and experience its “brutality”, combined with a new story and a cast of characters living in another city that wasn’t explored in The Last of Us. The city is believed to be San Francisco based on the concept art, and would be the first project in the franchise where Druckmann is not involved as a writer or lead director. “What the team has put together is so cool. It’s very different from what I would do, but that’s part of what’s exciting, with other people playing in this world,” he said. -he declares.
Naughty Dog’s new project is unlikely to be an Uncharted game, given that director Druckmann has previously confirmed that his team has walked away from it. Uncharted 4: A Thief’s End has sold over 15 million copies on PS4, becoming the franchise’s best-selling title. It was then followed by a spin-off sequel called Uncharted: The Lost Legacy, directed by Chloe Frazer. Earlier this year, Druckmann also mentioned that he was intrigued by Elden Ring’s minimalist storytelling style, which he plans to experiment with in the future. “For me, right now, it’s one of the best joys I get from games that trust their audience to figure things out. (Games) that don’t hold your hand, that’s what makes me really intrigue in the future,” he said in an interview.
There’s more on the The Last of Us front. On March 28, PlayStation finally brings The Last of Us Part I to PC, with a range of tunable graphics options, support for ultrawide displays, and compatibility with AMD and Nvidia’s upscaling methods for better frame rates without sacrificing too much on visuals. department. Naughty Dog revealed its demanding system requirements and features last week, but didn’t mention ray-tracing support.
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