Made-in-India Battle Royale Indus Hosts Third Community Test for Feb 25: Details

Made-in-India Battle Royale Indus Hosts Third Community Test for Feb 25: Details

Made-in-India Battle Royale Indus Hosts Third Community Test for Feb 25: Details

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Pune-based developer SuperGaming has announced the third community playtest for its upcoming Indo-futuristic battle royale, Indus. The in-person event is scheduled for February 25 at White Orange Software in Surat, Gujarat, and is only open to 50 lucky attendees. The gate opens at 1 p.m., so it is advisable to arrive at least 30 minutes before. The news comes after Indus neared one million pre-registrations on Android in less than a month since going live. As usual, selected entrants can try out the latest version of the game and offer valuable feedback, which will be evaluated for adjustments before launch.


“To celebrate the community’s love and support for Indus, we felt it was time to take it to India’s fastest growing city, Surat,” said Roby John, co-founder and CEO of SuperGaming in a prepared statement. “Our previous playtests gave us valuable feedback from players in Pune and Bengaluru which helped us improve the game. Now it’s time to see what some of the battle players think most hardcore royals in the country.” The studio previously held a playtest at Comic-Con Bengaluru last year, albeit on a much larger scale with 250 players. The registration form for Indus’ Community Playtest 03 is now online, and you can register here. This time, the studio has teamed up with Scarfall 2.0 – another Indian-made battle royale title, created by Surat-based XSquads Tech. Thus, this invitation gives access to two distinct play tests.

Since the second playtest, SuperGaming claims to have made several improvements to Indus, ranging from new skins, weapons, map and minimap improvements, customizable controls, and a slider feature. The latest version also brings a “weapon testing facility” into play, which allows you to randomly test firearms before heading to Virlok, the island map. For now, it is unknown if this area will be accessible before a match, while waiting for the servers to be populated. A previous report suggested that, just like other battle royale titles on the market, Indus will integrate AI bots/enemies if it fails to fill servers in time.

In Indus, you step into the shoes of a Mythwalker, a hired mercenary working for COVEN, an intergalactic syndicate, in hopes of mining Cosmium, a rare natural resource that has a tangible effect on time and energy. space. Players can expect familiar battle royale rules, where you’re dropped on an island with other players, scavenge for supplies, survive, and kill to remain the last player standing. However, Indus incorporates some of its lore aspects as a way to keep players moving. At a certain interval, the game will spawn the Cosmium at a random point on the map, which upon claiming grants the holder a straight win.

While Indus’ characters/operators sport unique art designs, they don’t necessarily have any particular skillset that separates them from each other – at least for now. The game will be playable in both first and third person modes at launch, with the latter switching to an FPS perspective when aiming down sights. A skill-based matchmaking and ranking system is also planned, along with monetization systems focused solely on cosmetic items. There’s no word yet on a battle pass.

Pre-registration for Indus is now available on the Google Play Store. Community Playtest 03 will be held onsite at White Orange Software in Surat, Gujarat on February 25th.

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